

- Cursorsense equivalent sensitivity to windows android#
- Cursorsense equivalent sensitivity to windows mac#
Cursorsense equivalent sensitivity to windows mac#
One thing that constantly irks me on Mac is the mouse acceleration. No idea why, but some things in the GUI just don't seem to size or lay out properly. I've deliberately kept my workstation a few versions behind and had no issues, but have heard from others that it's less than perfect on the latest, and have seen what I suspect are related issues on other workstations at work which have been updated. I too have seen glitches, but I think they're related to the latest versions of OS X. This is no surprise, as the Editor was Mac exclusive for quite some time (v2.5 was its Windows debut). I prefer Unity on a Mac, with the exception of more or less having to use the schizophrenic MonoDevelop.

If you want dual monitors, you'll need to add a thunderbolt port adapter for hdmi. Just keep in mind, you'll also probably need a keyboard/mouse/monitor for it. So for those of you considering a Mac for iPhone development, I really advise it's worth the cost. Long story short, even a low-end i7 Mac Mini does a great job. Even better, it's quiet, even with the fan running hard and the cpu hitting temps ~100C. It's processing power is high enough to make reasonably short work of the CPU intensive processes. Trying to do that on an i5 would just be too painful. The main reason I got an quad-core i7 was in order to deal with the cpu heavy needs of unity pro, such as rendering the shadow passes and using other cpu heavy rendering tools.
Cursorsense equivalent sensitivity to windows android#
Not sure how well the mac produces for the android platform yet. Combined with Xcode, it makes for a very solid development system. It's the only functional way to produce for the iPhone platform.The builtin backup, easy-to-use filesystem, usb 3.0 ports combined with an external hard-drive makes for some of the best backup functions available.On the other hand, I get less hard crashes.

